Tuesday, September 13, 2022

Postmortem Unit 3

 Group 2, AKA Forever Second Place

Race to Olympus Mountain is a strategy based game that is themed around Greek Mythology and contains humor of the highest quality. You are a demigod trying to obtain the spot that just opened up on Mount Olympus because you know that is where you truly belong. Unfortunately, you are not the only one after that position, and you must achieve full heroism before your opponent does it first. 

The target audience is people from 18 to 25 years of age, mostly for some of the language used in the rule sheet. People who tend to enjoy mythology, subpar attempts at humor, and absolutely amazing artwork would be interested in this game. The people who end up playing the game may enjoy the opportunities they have to sabotage their opponent, and A Rock; they may not enjoy the times when they are defeated by a monster, specifically Ouroboros, or when an opponent sabotages them because that can cause them to lose points. The game is created for two player types: the competitors and the jokers. Competitors would enjoy this game because of the constant competition between the player and their opponent. Competitors would also like the game for the same reason jokers would because of the many opportunities to sabotage your opponent. This aspect adds more competition to the game, as well as opportunities to mess with the person you are playing with.

Some problems that occurred during the design of the game was figuring out the amount of points each card should give, the ratio of each card in the deck, and the wording on some event cards. Players had to gain a certain amount of points every so often for the game to be enjoyable and go at a smooth, fun pace. For a while, the monster cards were not giving enough points after being defeated by a player. The Hades event card was also not showing up often enough, so the opportunity to earn points was not happening as often as we originally wanted. We had to fix the ratio of Hades cards in the deck by adding much more than we originally planned. The event cards were designed to tell the player exactly what it does, but the wording seemed a bit vague for the one-time-use gift cards. The Apollo card was one of the cards that had to be fixed, but there wasn't much more room for elaboration on the card. This was remedied by adding another spot in the rule sheet describing each one-time-use gift card, as well as when that card can be used to the player's advantage.

There were no issues with completing tasks in the group. We always finished our work by the time it was needed, and we figured out solutions to any issues together. We always made a clear goal for each of us to complete a certain task by the next time we meet. Since there were no issues completing tasks, we didn't need to find any solutions to fix that issue.

Moving forward, I would work on figuring out the perfect balance for the next game. Creating a game takes balance in one way or another; in this case the balance is between no effect on points, gaining points, and losing points. Some games could need a balance between the amount of enemies in a level and the time given to complete a level. No matter what game I work on next, I will work on figuring out the balance needed to ensure that the game will be played at an enjoyable pace.


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