Wednesday, April 9, 2025
Knuckle
Rear Hubs
The first part I programmed and ran on my own was the rear hub for Baja. This was after a month of working with Fusion and the VF3.
The polygon was interesting to work with and to avoid wasting the limited amount of hub stock we had, I ran the polygon op separately on scrap blocks. I tested the fit with the previous year's yoke to ensure it would function as intended before running the full part. In order to get a good origin for the second op of the hub, I drilled a starter hole for the polygon in the first operation and probed off of that. I finished the polygon in the second op.

Monday, January 20, 2025
The Warfront From Intercepts
All of my Producer Blogs can be found on the itch.io page for The Warfront from Intercepts.
Animal Adopter - UI/UX Engineering
All of my contributions to Animal Adopter are in the UX-animal-adopter Github under the username a13n20. The wireframes and prototype were both created using Figma.
Animal Adopter - Software Development
All of my contributions to Animal Adopter are in the Animal-Adopter Github under the username a13n20. We used a React frontend with a Django backend.
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The things that went right were: The concept of falling and being met with a different part of the level was made clear in the beginning o...
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Sprint 5 My goal for Sprint 5 was to implement everything that was created in Sprint 4 in a way that works with the rest of the elements of ...
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Sprint 6 My goal for Sprint 6 was to fix all issues and imperfections that were present in the game and make the ship combat a more fun exp...